Introduction to VR Video with Final Cut Pro X
At the FCP Exchange event at NAB in April, Tim Dashwood and I gave a presentation on working with VR 360° video in Final Cut Pro X and Motion.
Initially I explained the art of spherical video from first principles comparing it to VR apps. I showed how editors can learn specialised tools that understand ‘equirectangular’ video, effects and graphic overlays to tell stories that play out all around you.
I also explained how editors can share their work with millions of smartphone users around the world. Tim Dashwood then gave a quick rundown of the science of high-end VR video effects that are available for Final Cut Pro X today.