Today Apple announced their plans for their software, hardware and services for Apple TV, the Apple Watch, iPhones, iPads and Macs. Here’s a rundown of news relevant to Final Cut, Motion 5 and other ProApps.
The big news is that Apple did much more than give some hints about the forthcoming Mac Pro – they provided nearly all the information they would give if the computer was being released tomorrow. All of which is available on the Apple website today. Here are some interesting points on the Apple website…
The Final Cut Pro product page says that in Autumn a new version of Final Cut will be released…
Accelerated performance with Metal
Metal dramatically accelerates graphics tasks like rendering, compositing, real-time effects playback, exporting, and more. When you’re working on a system with an eGPU attached, you can select which GPU to use — internal or external — for peak performance.
This is likely to mean that a significant proportion of Motion 5 that used to implement animation with OpenGL has been converted to use Metal. The part of Final Cut that does the rendering and animation is Motion.
The new Mac Pro achieved
Up to 3.2X faster ProRes transcode*
*Testing conducted by Apple in May 2019 using preproduction 2.5GHz 28-core Intel Xeon W-based Mac Pro systems with 384GB of RAM and dual AMD Radeon Pro Vega II graphics with Infinity Fabric Link and 32GB of HBM2 each; [and a] shipping 2.7GHz 12-core Intel Xeon E5-based Mac Pro systems with 64GB of RAM and dual AMD FirePro D700 graphics with 6GB of VRAM each. Mac Pro systems tested with an attached 5K display. Prerelease Final Cut Pro X tested using a 60-second project with 8K Apple ProRes RAW media, at 8192×4320 resolution and 29.97 frames per second, transcoded to Apple ProRes 422. Performance tests are conducted using specific computer systems and reflect the approximate performance of Mac Pro.
Up to 2.9X faster render†
†Testing conducted by Apple in May 2019 using preproduction 2.5GHz 28-core Intel Xeon W-based Mac Pro systems with 384GB of RAM and dual AMD Radeon Pro Vega II graphics with Infinity Fabric Link and 32GB of HBM2 each [and a] shipping 2.7GHz 12-core Intel Xeon E5-based Mac Pro systems with 64GB of RAM and dual AMD FirePro D700 graphics with 6GB of VRAM each. Mac Pro systems tested with an attached 5K display. Prerelease Final Cut Pro X tested using a complex 90-second project with a variety of media up to 8K resolution. Performance tests are conducted using specific computer systems and reflect the approximate performance of Mac Pro.
Design motion graphics in stunning High Dynamic Range with Motion. View HDR images on any recent Mac that displays an extended range of brightness. Or heighten your experience with the new Pro Display XDR, which connects with a single Thunderbolt cable to reveal the stunning beauty of your HDR effects.
The keynote video is on the Apple website. The Mac Pro launch starts at 1:17:20.
On the Mac Pro tech spec page:
MPX modules are special packages for devices that need extra connections for Thunderbolt 3 and extra cooling that is integrated with the Mac Pro cooling system. The two MPX bays in which they go use up a double-wide slot for a PCI card and its neighbouring single-width slot.
Apple will be selling two MPX modules containing GPUs from AMD.
Promise will be making the Promise Pegasus R4i 32TB RAID MPX Module Kit. It allows you to install up to four 8TB 7,200RPM spinning hard disks.
They also plan to make a direct-attach drive kit with one 8TB drive and slot for an additional drive – it isn’t clear where this fits into the Mac Pro case.
The implication is that these will be user-installed items – ‘Plug & Play inside the new Mac Pro’
Apple PR also has some quotes from makers of Pro Apps:
Jarred Land, president, RED Digital Cinema:
We are very excited to bring a Metal-optimized version of R3D in September.
Steven Warner, vice president of Digital Video and Audio, Adobe:
With the power offered by the new Mac Pro, editors will be able to work with 8K without the need for any proxy workflows in a future release of Premiere Pro
Jules Urbach, CEO and founder, OTOY:
Octane X will be leveraging this unprecedented performance to take interactive and production GPU rendering for film, TV, motion graphics and AR/VR to a whole new level. [Octane X] has been rewritten from the ground up in Metal for Mac Pro
Grant Petty, CEO, Blackmagic Design:
With the new Mac Pro and Afterburner, we’re seeing full-quality 8K performance in real time with color correction and effects, something we could never dream of doing before.
David McGavran, CEO, Maxon
The new Mac Pro graphics architecture is incredibly powerful and is the best system to run Cinema 4D.
The preview page tells us…
Dedicated system volume. macOS Catalina runs in its own read-only volume, so it’s separate from all other data on your Mac, and nothing can accidentally overwrite your system files.
Apps must now get your permission before directly accessing files in your Documents and Desktop folders, iCloud Drive, and external volumes, so you’re always in control of your data. And you’ll be prompted before any app can capture keyboard activity or a photo or video of your screen.
The following Macs can run macOS Catalina:
Zoom your second display
If you have two screens, you can keep one screen zoomed in close while the other remains at a standard resolution. It’s great for everyday work and giving a presentation.
Hover Text makes it easier to view text on your Mac display. Just hover over any text with your cursor and press Control. You’ll get a dedicated window with large, high-resolution text. You can even choose the fonts and colors.
Apple Watch approval:
Approve with Apple Watch
Double-click the side button of your Apple Watch to authenticate on your Mac. Unlock a locked note, approve app installations, and view your passwords in Safari preferences without having to enter one.
- Mirrored desktop: Mirror the screen on your Mac to have two screens displaying the same content, making it perfect for sharing with others.
- Wired or wireless: Connect your iPad to your Mac using a cable to keep it charged, or use it wirelessly — within 10 meters — for greater mobility.
- Gestures: Use the same Multi-Touch gestures you’re familiar with on iPad, along with all-new text editing gestures that let you cut, copy, paste, and undo without lifting your hands from the onscreen keyboard.
- Sidebar: Get easy access to your most commonly used controls from the sidebar. Use modifier keys to enable shortcuts in pro apps, and access buttons that allow you to undo as well as display or hide the menu bar, Dock, and keyboard.
- Touch Bar: For apps with Touch Bar support, the controls appear at the bottom of your iPad screen — even if your Mac doesn’t have a Touch Bar.
The current list of Sidecar-compatible Mac applications:
Adobe After Effects, Adobe Illustrator, Adobe Premiere Pro, Affinity Designer, Affinity Photo, Cinema 4D, CorelDRAW, DaVinci Resolve, Final Cut Pro, Maya, Motion, Painter, Principle, Sketch, Substance Designer, Substance Painter, ZBrush
Looks like Apple made sure professional applications would be abe to use this feature.
Safari 13 and macOS Catalina support displaying and compositing HEVC video with alpha channels. The updated versions of Motion, Compressor and Final Cut will be able to encode and display HEVC with alpha. Could this be the future codec for Final Cut proxy workflows across platforms – the web, iPhones and iPads?
As a side note Safari 13 will be able to do screen sharing using web technologies – without the need to install plugins. Useful for online collaboration.
After years of no updates, Quartz Composer is now officially depreciated. Although it is supported in macOS Catalina, Apple does not guarantee it will be in versions of macOS after Catalina. Some powerful Final Cut plugins depend on quartz compositions generated using Quartz Composer.
Jon Chappell of Digital Rebellion brings up some useful points in his Thoughts on the 2019 Mac Pro and Pro Display XDR:
Apple is including a monster 1.4 kilowatt power supply in the system, capable of delivering 1280 watts of power continuously, however in reality you would only get this kind of power draw if you max out the specs, fill it up with graphics cards and set it churning away on a complex render.
In the US, most household circuits are 15 amps at 120 volts, meaning the maximum power draw for a single circuit is 1800W, with a continuous draw of around 1440W. This means that at 1280W there is a narrow overhead before the breaker trips, so you would need to be mindful of what else is plugged into the same circuit at the same time (note that a circuit may consist of multiple outlets). Most people probably won’t have to worry about this but it’s an important thing to think about if you’re planning to max out the specs.
Stu Maschwitz wrote an interesting Twitter thread about hobbyists vs. professionals reaction to the Mac Pro:
It’s fascinating watching the Apple community come to terms with the fact that Apple, by finally meeting nearly every one of their demands for a Mac Pro, has made a computer that is 100% not for them. I think a lot of the perceived demand for a “pro Mac” is really a desire for a “hobbyist Mac,” a Mac for people who like tinkering with computers…
Michael Pusateri’s Twitter thread is from the point of view of someone who ‘help[s] oversee 175+ Macs used for professional video editing, audio mixing, and graphics creation’ – read the whole thread for a twist at the end:
It looks like Apple has delivered. This computer is not for any hobbyist, enthusiast, and realistically most video editors. The Mac Mini can easily handle the majority of graphic & video work. The iMac Pro speeds everything up for renders and better playback. o why is this new Mac Pro good, if it’s not needed by many users? FLEXIBILITY!
the real change here are the delicious PCI expansion slots with are really what this whole computer is about. This will allow interfaces and upgrades to focus the Mac Pro into an optimal platform for individual groups.
A new feature for the Vision machine learning framework is Image saliency:
…gives you a ‘heat map’ for an image, highlighting important objects and where users are likely to focus their attention. We use this today in Photos to intelligently crop images as part of the curation experience.
A feature that would be very useful when auto-recomposing shots when changing a video aspect ratio in iMovie or Final Cut. Possibly relevant: the Apple Video Applications group makes the feature in Photos called Memories – that auto generates videos based on a group of photos.
The Vision machine learning framework will also gain a text recognition system in images and video.
Sessions I’ll be keeping my eye on. I’ll watch the videos when they become available and add quotes and notes here if relevant to pro apps:
Could there one day be a Swift Playground for making Final Cut plugins using Core Image?
Currently the Shortcuts automation system is only on iOS, iPadOS and watchOS, but will probably come to macOS.
For when pro applications run on iPadOS and collaboration applications run on iOS:
Your iOS app can now access files stored on external devices via USB and SMB. Understand best practices for creating a document-based app that reads, writes, and manages files on physical media or networked storage. Learn about enhancements to Quick Look on iOS and macOS that help you access and display file thumbnails.
For almost 15 years, Motion has been about bringing the power of OpenGL to real-time animation.
A good candidate for Apple’s next ProApp could be an AR authoring application.
A session that seems to be specifically for the developers of applications that up until now use CUDA for fast rendering on NVIDIA GPUs:
Metal is the platform-optimized graphics and compute framework at the heart of GPU acceleration on Apple platforms. Learn key aspects of the Metal architecture that support the techniques for modern high-performance pro applications and workflows. Learn how to leverage Metal capabilities to optimize performance and maintain a steady frame rate in video editing pipelines.
Audio Unit app extensions gives users a convenient way to create or modify audio in any iOS or macOS app that uses sound, including music production apps such as GarageBand or Logic Pro X. And now, with iOS 13, you can store user presets for your extensions that are accessible across applications.
New in iOS; the ability to capture footage from multiple cameras and microphones at once. Currently the front and back cameras and mics, but soon iOS devices are likely to have multiple cameras.
Powerful new features in the AVCapture API let you capture photos and video from multiple cameras simultaneously. Photos now benefit from semantic segmentation that allows you to isolate hair, skin, and teeth in a photo. Learn how these advances enable you to create great camera apps and easily achieve stunning photo effects.
Hopefully the basis of a new QuickTime Player for macOS Catalina that replaces both QuickTime Player 7 and QuickTime Player X:
AVKit is a high-level framework for building media user interfaces, complete with playback controls, chapter navigation, Picture-in-Picture, audio routing, support for subtitles and closed captioning, Siri and Now Playing integration, and support for keyboard, Touch Bar, and remote control.
With the addition of alpha channel support for HEVC video, you can now composite video over custom backgrounds in both your apps and on the web. Learn how to author compatible media, and the best practices for playback.
Apple platforms provide a comprehensive set of audio frameworks and technologies that are essential to creating a rich app experience. Learn about which frameworks and APIs are recommended to ensure that your app is well positioned for the future.
‘Well positioned for the future’ is Apple-speak for ‘work with an unreleased device we plan to release in the next year.’
Learn all about the many advances in the Vision Framework including effortless image classification, image saliency, determining image similarity, and improvements in facial feature detection, and face capture quality scoring. This packed session will show you how easy it is to bring powerful computer vision techniques to your apps.
With a 1000nit display, including dynamic zone backlight technology for 1,000,000:1 contrast ratio and 180 degree viewing, Neon gives you and your crew a crystal clear view of whatever’s in frame – so you can review footage in stunning clarity and lock down your shots with total confidence.
They say it will be available in the second half of 2019.Read more
As an Apple watcher, I am excited about the announcements at next week’s 2019 Apple Worldwide Developer Conference. Hardware news will affect editing and post production this year. Software news will be more about the Final Cut, Motion, iMovie and Compressor of 2020. To predict what will be possible in Final Cut/iMovie this year, it is better to look at what was announced last year at WWDC18.
Final Cut Pro X usually works on the current major version of macOS and the previous major version. This allows people who have bet their business on Final Cut to have the option remain on a tried and trusted version of macOS. Let braver folk help the community by testing the newest versions in production. The Final Cut 10.4.x series runs on macOS Mojave (10.14) and High Sierra (10.13). If 10.5 arrives at the end of the year – to accompany the 2019 Mac Pro – it is likely it will run on macOS Mojave and the version of macOS announced next week* (10.15).
You can review the sessions from WWDC18 on the Apple site.
Here are some links to sessions covering features of macOS Mojave relevant to Final Cut were covered at WWDC18. Each link includes a video from the session, a searchable transcript and a PDF of the presentation shown.
Core Image is the part of iOS and macOS that modifies images in photo and video applications. Often using small pieces of code known as CIKernels. This session describes a way to use the Python language to prototype combinations of Core Image filters before making custom CIKernels. There are over 200 CI filters – similar to the many filters, generators and transitions used as elements of Motion 5 projects and templates.
Long-standing developers would like clarity from Apple on the future of Quartz Composer, a venerable macOS developer tool that in recent years seems to have been abandoned. It combines OpenGL shaders in a node-based user interface to take graphics, sound or other kinds of inputs to generate graphics. QC produces .qtz files which are used to create real-time animation used in iOS and Mac user interfaces and visualisers. Some of the more complex plugins for Final Cut have Quartz compositions at their core. As Apple has moved on to Metal from OpenGL, could they be developing ‘Quartz Composer X’ that generates Core Image-based .qtzx documents?
This session also shows how Machine Learning models can be applied to images for advanced effects. As well as Motion-hosted Core Image filters, Motion, Final Cut and iMovie could also come with ML models that process video. For example models that represent a kind of style to display video in – such as ‘Stained Glass,’ ‘Van Gogh’ or ‘Neon.”
Vision is the part of iOS and macOS that provides computer vision services to apps and applications. This session mentions that macOS Mojave got an update to its face-recognition technology – recognising faces in all orientations (such as upside down). The session also includes how to implement object tracking for video, mentioning that the system can track up to 16 rectangular objects and 16 other kinds of objects at the same time.
Although Motion has had tracking for over 10 years, these kind of trackers are much more advanced. The current Motion motion tracker can’t be used to make titles or effect plugins for Final Cut that track objects in video. Perhaps the next versions of Motion 5 and Final Cut Pro X will have tracking built in.
This was an iOS session on how to access the depth information being generated by both the front and rear camera systems on iOS devices. Although not available on macOS yet, it is likely that these techniques will come to Mac applications once volumetric capture comes to more standalone cameras. The most straightforward use of depth maps will mean that no keying or greenscreens will be needed to separate objects from backgrounds. Graphics, titles and footage will be able to be rendered so they seem at to be any distance from the camera – including between people in the foreground and backgrounds shot on location.
It seems that the majority of Final Cut users don’t want Apple to move to a subscription model for the main application. It is likely however that the Apple higher-ups have sent out a memo to everyone to ask how each team will fit into the new Apple services narrative. One possible answer for the Video Applications group is to offer subscription features for third-party developers. That would mean plugin developers like me, tools vendors and post production service providers would be able to use Apple Store subscriptions to add features and to their Final Cut/Motion/iMovie products and services.
Although its is unlikely that iMovie and Final Cut will be able to take advantages of features in macOS 10.15, next week could see some announcements relevant to editing and post production – and to Final Cut Pro 10.6, or whatever versions are released in 2020.
Apple’s Marzipan project is about making it much easier for the hundreds of thousands of iOS developers to covert their iPhone and iPad apps into Mac applications, or use iOS skills to make new Mac applications. It is likely that Apple will demonstrate examples of their iOS apps being converted to also work on the Mac. This includes new versions of Messages, Reminders and Mail for Mac based on the iOS versions. It is also possible that they will show one of the Apple video applications for iOS running on the Mac.
There is no need to make iMovie for iOS work on the Mac. It already exists as the current version of Final Cut Pro X with a consumer UI. A more interesting application for those in post production would be a Mac version of Clips – Apple’s social media video application. Final Cut users would find Clips useful for an important feature: its ability to use Siri transcription to convert speech into text for subtitles and titling. Many editors would like to use this feature with footage in iMovie and Final Cut Pro.
Although Final Cut may be able to run on macOS Mojave, there is a chance that some features will only work on macOS 10.15. As Clips for iOS uses Siri transcription titles engineered in a version of Motion 5, once Siri for Mac is updated in macOS 10.15, could speech transcription come to Final Cut?
A feature that would benefit Final Cut, Motion and iMovie users is widely expected: the ability to use recent iPads as external displays for Macs. Some expect iPads to act as a generic extra monitor attached to a Mac – with touch input being sent as trackpad input to applications. There is a chance that Apple won’t want their high-end iPad Pros to be ‘mere displays,’ so they may opt for iPads being available for specific uses on an app by app basis. In thee case of post production, iPad Pros have a 120Hz refresh rate and consistent high gamut displays – useful for broadcast monitor simulation – a useful new feature for Compressor and Motion 5.
Like many editors, I still use QuickTime Player 7.0 for simple editing options. It has many useful little features. Features available in other applications, but like Preview for pictures and TextEdit for text, QT7 remains useful for me. Apple has announced that 32-bit applications like these will not run on macOS beyond last year’s Mojave. Next week we also might see if Apple will replace QuickTime Player 7.0 with a whole new application, update QuickTime Player X with professional features, or do nothing. QT7 is powered by features of the highly evolved QuickTime OS toolkit. Its replacement is AV Foundation – which is the video toolkit used by Final Cut. Sessions on an AV Foundation update next week is relevant to video playback utilities and applications on macOS, iOS and tvOS.
Many expect that Apple will at least preview the 2019 Mac Pro and new Apple display. Although Apple usually use Final Cut as their high-end Mac screenshots, remember that WWDC is a third-party developer conference. That means that Apple think that third-party developers appearing on stage will act as inspiration to attendees. That is why Adobe are regular guests at Apple keynotes, showing how quickly they managed to adapt After Effects and Illustrator to use Metal or what Photoshop for iPad will be like.
In practice less than 1% of even high-end post production jobs are too much for a fully-equipped iMac Pro. Facilities houses may appreciate that the iMac Pro comes in Space Grey, but they will find it much easier to justify clients not having their own in-house kit when they can show investment in multiple 6K Apple displays and 2019 Mac Pros.
The 2019 Mac Pro is a way for Apple to gain a little more trust back from professionals – that Apple gets what they need (as well as what they want). Luckily Final Cut is likely to be along for the ride: one of the few uses of high-end Macs that most journalists and investors understand without much explanation.
There’s a good chance that the Mac Pro will include a PCI 4.0 expansion bus. The question remains as to how Apple’s move away from Intel to their ‘A-series’ CPUs will be accommodated by the new form factor. The ‘cheesegrater’ PowerMac G5 was superseded by the Mac Pro with no external change to the computer. The 2019 design will need to accommodate Apple’s plans for the 2020, 2021 and 2022 ‘Ax’ Mac Pros. The ‘modularity’ of Macs is partially based on the expansion bus – which is dependent on the processor architecture. Even on MacBook Pros, the total bandwidth available to connected devices is defined by the PCI bus and the connection pins on Intel CPUs.
A more radical way of introducing modularity to the Mac Pro would be for Apple to adopt a new open source bus architecture. One that works for current Intel and AMD CPUs and one which works for other CPU technology. The advantage of making it open source is that those who make their own PCs to run Linux and Windows (and those who make motherboards to seed them) would have an alternate option.
One of the main differences could be a new way to handle temperature control. At the moment powerful PCI cards handle their own cooling using a variety of technologies. These must work in PCs and Macs with a variety of internal arrangements. These cooling strategies sometimes interfere with each other. Maybe bus expansion specifications should include providing temperature information back to the host computer, so it can change the cooling settings for the whole computer. Apple is one of the few computer companies that could come up with a new way. The advantage of making the standard open source is that card makers would have more incentive to support it – a larger potential market of professionals.
For more on the 2019 Mac Pro, visit my article on the most vital feature it should have at launch.
To see what new abilities of macOS and iOS might support new features of next year’s Final Cut Pro, you can watch WWDC19 sessions from next week onwards. Some will be streamed live. Nearly all of them will be available for streaming and download soon after.
The fun starts on Monday with the Apple Keynote event.
At the moment the schedule isn’t public. Once it is I will post a list of post production-related sessions and update it with tid-bits relevant to Final Cut users later next week.
*Some expect that 10.15 will have a name associated with Mojave, just as Lion was followed by Mountain Lion and Sierra by High Sierra. Possible names in around the Mojave Desert include: macOS Providence, Rainbow, Chase, Baker, Death Valley and macOS Zzyzx.Read more
Once again Apple is updating their MacBook Pro range. Following on from two updates last year, they are once again improving their laptops. Despite the physical design hardly changing since late 2016, Apple act as if they still invested in the current MacBook Pro design.
The good news: This shows that Apple will improve the MacBook Pro when they can – without saving up improvements until the next major redesign.
Apple measured the performance of various pro applications. The degree to which these apps used the CPU vs. the GPU (which remain the same for now) is reflected in the speed increases. Apple describes the new configurations as being ‘up to twice as fast.’ Here’s how much faster they say professional applications are:
- Music producers can play back massive multi-track projects with up to two times more Alchemy plug-ins in Logic Pro X.
- 3D designers can render scenes up to two times faster in Maya Arnold.
- Photographers can apply complex edits and filters up to 75 percent faster in Photoshop.
- Developers can compile code up to 65 percent faster in Xcode.
- Scientists and researchers can compute complex fluid dynamics simulations up to 50 percent faster in TetrUSS.
- Video editors can edit up to 11 simultaneous multi-cam streams of 4K video in Final Cut Pro X.
In the case of Final Cut (according to FCP.co,) the 2018 MacBook Pro can edit 9 streams of multi-cam streams of 4K video simultaneously.
Although appreciated, I hope Apple turn to improving graphics performance next time – for the more modern professional applications that do most of their work in thee GPU.
Today’s news means there won’t be a MacBook Pro announcement at WWDC. This update might also signal that the next notebook architecture from Apple – which eventually allow for non-Intel CPUs – may first be introduced at the low end. Useful for developers who are optimising their applications for Apple’s A-series processors used in the most recent iPad Pro.
In a rare moment a feature film editor is given credit for their creative contributions. In a video in which the directors of various Marvel films – including the two most recent Avengers movies – the Russo brothers talks about Jeffrey Ford, one of their editors.
After describing how he came up with the last moment they filmed for the films towards the end of Endgame they say…
All credit to Jeff Ford, our editor. He edited every MCU movie we’ve done. He’s edited several others as well. He’s one of the creative cornerstones of the MCU. I think it’s very fitting that he would have come up with that that line that pays off the entire series so well.
There’s more in this video. Spoiler warning if you don’t want to know what happens at the end of Avengers: Endgame:
To find out more about the editing of the MCU films, read Steve Hullfish’s interviews with their editors: Jeffrey Ford, Michael Shawver (Black Panther), Craig Wood (Ant-Man and the Wasp), Fred Raskin (Guardians of the Galaxy, Vol. 2), Sabrina Plisco, and Wyatt Smith (Doctor Strange).Read more
Soon after the previous version of the Mac Pro was launched in 2013, pro users were already hoping for Apple to release a perfect replacement. Over on Medium I’ve written a post on why their go-to-market strategy will be vital to its success:
How will 2019 Mac Pro hardware, software and services will be sold and supported? If they answer remains ‘Apple will do it,’ the new computer may have failed already.
Apple have stated that the forthcoming Mac Pro will have a ‘modular’ design. Modularity is seen as being a way of defining a ‘pro’ piece of hardware. Modularity applies to pro software and pro services too. The kind of flexibility that each professional industry category expects. For example, scientific researchers won’t invest in hardware tuned to the needs of high-end TV and film post-production industry.
The botched launch of Final Cut Pro X in 2011 was decried by many who had ‘bet their businesses’ on Final Cut Pro 7. There were many people who had spent a lot of money and time on delivering video, TV and film using Final Cut. The workflows they had developed, the video cards they had invested in and the time they had spent becoming experts was now associated with a system that had no future.
Many missed what also made the 2013 Mac Pro not suited for professionals: a lack of third-party ecosystem to support professionals using the hardware.