Exploring 360° video with Final Cut Pro X

I saw an interesting music video today from Bjork – another 360° ‘VR’ video, which prompted me to find out how to create 360° motion graphics using Final Cut Pro X.

If you view this video with the Chrome browser on YouTube, you can drag within the video to look around – left and right, up and down:

Use the cog settings control to increase the resolution to 2160p-4K.

I made this video by scaling a still equirectangular panorama down to 4320×2160 and importing it into a new 25p Final Cut Pro X project.

I then overlaid text on top, animating some of it.

Here is the ‘flat’ video – scaled down to HD from 4K:

Where I wanted text to appear ‘behind’ the initial position – where the left and right edges of the panorama meet, I created two copies of the same title, so it wouldn’t be cut off by the edge.

I exported the video as an H.264 encoded mp4 scaled to 3840×2160 with a data rate of 30 Mbps (more on YouTube’s video upload specs).

For YouTube to recognise that this 4K video was designed for 360° video, I opened the Final Cut output file with Google’s 360 Video Metadata application. The simple UI has a single button:

I clicked ‘Inject and save’ and saved a new file which I uploaded to YouTube.

Looks like I made my graphics too large, but if you avoid moving too far up or down on your background, overlaid graphics should work OK.

4th June 2015

Visit the Apple Campus for a Final Cut Pro X presentation on June 26

8th June 2015

FCPX Creative Summit 2016 Provisional Schedule – More from Apple